Use the Wolfram knowledgebase to inject real-world data in a game.
In this project, we will generate the code necessary to get data from the Wolfram knowledgebase and deploy the code to a Unity project. This Unity project will build a game that gives informations about a country selected by clicking on a globe.
Extract basic country information based on latitude and longitude data:
For example at the latitude 0 and longitude 0:
Use EmbedCode to create the code for calling a Cloud API from Unity and save the generated code in the Unity project “world”:
The Unity project “world” is made a scene with a globe and modules to display country data generated from the Wolfram knowledgebase. Open the project with UnityOpen:
After opening the scene, use UnityBuild to build the game:
Launch the game: