Calling The Wolfram Language From Unity
The Wolfram Language UnityLink system provides a complete library for calling the Wolfram Language from within Unity editor and games.
Wolfram Language
WolframLanguage — native C# class for calling the Wolfram Language
WolframLanguage.Evaluate() — send a Wolfram Language expression for evaluation
WolframLanguage.Information() — give information about the Wolfram System
WolframLanguage.CloudEvaluate() — evaluate a Wolfram Language expression in the cloud
Wolfram DataDrop
WolframDatabin — native C# class for accessing a databin
WolframDatabin.ID — set or get the databin ID.
WolframDatabin.Add() — add data to the databin
Wolfram Menu
Wolfram ▶ 3D Object — create 3D game object with a given geometry
Wolfram ▶ 2D Object — create 2D game object with a specified geometry
Wolfram ▶ Kernel Evaluation — start, quit and configure Wolfram System engine
Wolfram ▶ Preferences — set preference for system settings, etc.
"Cylinder" ▪ "Cuboid" ▪ "Sphere" ▪ "Ellipsoid" ▪ "Spikey" ▪ "Capsule" ▪ "Parallelepiped" ▪ "Pyramid" ▪ "Prism" ▪ "Tetrahedron" ▪ "Triangle" ▪ "Disk" ▪ "Plane" ▪ "Parallelogram" ▪ "Annulus" ▪ "Polygon"
Assets Menu Extension
Create ▶ Wolfram Package — create a Wolfram package for run-time scripting
Create ▶ Wolfram Notebook — create a Wolfram notebook