Effect Components
Unity provides a variety of components for creating visual effects that can be applied to cameras, game objects, light sources, and other elements of your game. The Wolfram Language allows you to create and manipulate these effects in a symbolic form.
Particle System Component
UnityParticleSystem — represents a particle system
UnityParticleSystemQ — test whether an object is a particle system
CreateUnityParticleSystem — create a particle system
DeleteUnityParticleSystem — delete a particle system
Trail Renderer Component
UnityTrailRenderer — represents a trail renderer
UnityTrailRendererQ — test whether an object is a trail renderer
CreateUnityTrailRenderer — create a trail renderer
DeleteUnityTrailRenderer — delete a trail renderer
Line Renderer Component
UnityLineRenderer — represents a line renderer
UnityLineRendererQ — test whether an object is a line renderer
CreateUnityLineRenderer — create a line renderer
DeleteUnityLineRenderer — delete a line renderer
Lens Flare Component
UnityLensFlare — represents a lens flare
UnityLensFlareQ — test whether an object is a lens flare
CreateUnityLensFlare — create a lens flare
DeleteUnityLensFlare — delete a lens flare
Halo Component
UnityHalo — represents a halo
UnityHaloQ — test whether an object is a halo
CreateUnityHalo — create a halo
DeleteUnityHalo — delete a halo
Projector Component
UnityProjector — represents a projector
UnityProjectorQ — test whether an object is a projector
CreateUnityProjector — create a projector
DeleteUnityProjector — delete a projector