Effect Components

Unity provides a variety of components for creating visual effects that can be applied to cameras, game objects, light sources, and other elements of your game. The Wolfram Language allows you to create and manipulate these effects in a symbolic form.

Particle System Component

UnityParticleSystem — represents a particle system

UnityParticleSystemQ — test whether an object is a particle system

CreateUnityParticleSystem — create a particle system

DeleteUnityParticleSystem — delete a particle system

Trail Renderer Component

UnityTrailRenderer — represents a trail renderer

UnityTrailRendererQ — test whether an object is a trail renderer

CreateUnityTrailRenderer — create a trail renderer

DeleteUnityTrailRenderer — delete a trail renderer

Line Renderer Component

UnityLineRenderer — represents a line renderer

UnityLineRendererQ — test whether an object is a line renderer

CreateUnityLineRenderer — create a line renderer

DeleteUnityLineRenderer — delete a line renderer

Lens Flare Component

UnityLensFlare — represents a lens flare

UnityLensFlareQ — test whether an object is a lens flare

CreateUnityLensFlare — create a lens flare

DeleteUnityLensFlare — delete a lens flare

Halo Component

UnityHalo — represents a halo

UnityHaloQ — test whether an object is a halo

CreateUnityHalo — create a halo

DeleteUnityHalo — delete a halo

Projector Component

UnityProjector — represents a projector

UnityProjectorQ — test whether an object is a projector

CreateUnityProjector — create a projector

DeleteUnityProjector — delete a projector