Navigation Components
Navigation components allow game objects to move around your game by using navigation meshes. A navigation component can represent a navigation mesh agent, obstacle, or off-mesh link. These components provide you with controls into how characters can move in your game. The Wolfram Language allows navigation components to be represented in a symbolic form that can be manipulated immediately.
Nav Mesh Agent Component
UnityNavMeshAgent — represents a nav mesh agent
UnityNavMeshAgentQ — test whether an object is a nav mesh agent
CreateUnityNavMeshAgent — create a nav mesh agent
DeleteUnityNavMeshAgent — delete a nav mesh agent
Nav Mesh Obstacle Component
UnityNavMeshObstacle — represents a nav mesh obstacle
UnityNavMeshObstacleQ — test whether an object is a nav mesh obstacle
CreateUnityNavMeshObstacle — create a nav mesh obstacle
DeleteUnityNavMeshObstacle — delete a nav mesh obstacle
Off Mesh Link Component
UnityOffMeshLink — represents a off mesh link
UnityOffMeshLinkQ — test whether an object is a off mesh link
CreateUnityOffMeshLink — create a off mesh link
DeleteUnityOffMeshLink — delete a off mesh link