Physics Components
Physics components allow game objects to accelerate correctly and be affected by collisions and other forces. Adding physics components to game objects can give them the dynamics of a vehicle or even fabric. However, physics components will not move game objects on their own. The Wolfram Language allows scenes to be represented in a symbolic form that can be manipulated immediately.
Rigidbody Component
UnityRigidbody — represents a rigidbody
UnityRigidbodyQ — test whether an object is a rigidbody
CreateUnityRigidbody — create a rigidbody
DeleteUnityRigidbody — delete a rigidbody
Box Collider Component
UnityBoxCollider — represents a box collider
UnityBoxColliderQ — test whether an object is a box collider
CreateUnityBoxCollider — create a box collider
DeleteUnityBoxCollider — delete a box collider
Sphere Collider Component
UnitySphereCollider — represents a sphere collider
UnitySphereColliderQ — test whether an object is a sphere collider
CreateUnitySphereCollider — create a sphere collider
DeleteUnitySphereCollider — delete a sphere collider
Capsule Collider Component
UnityCapsuleCollider — represents a capsule collider
UnityCapsuleColliderQ — test whether an object is a capsule collider
CreateUnityCapsuleCollider — create a capsule collider
DeleteUnityCapsuleCollider — delete a capsule collider
Mesh Collider Component
UnityMeshCollider — represents a mesh collider
UnityMeshColliderQ — test whether an object is a mesh collider
CreateUnityMeshCollider — create a mesh collider
DeleteUnityMeshCollider — delete a mesh collider
Terrain Collider Component
UnityTerrainCollider — represents a terrain collider
UnityTerrainColliderQ — test whether an object is a terrain collider
CreateUnityTerrainCollider — create a terrain collider
DeleteUnityTerrainCollider — delete a terrain collider
Wheel Collider Component
UnityWheelCollider — represents a wheel collider
UnityWheelColliderQ — test whether an object is a wheel collider
CreateUnityWheelCollider — create a wheel collider
DeleteUnityWheelCollider — delete a wheel collider
Character Controller Component
UnityCharacterController — represents a character controller
UnityCharacterControllerQ — test whether an object is a character controller
CreateUnityCharacterController — create a character controller
DeleteUnityCharacterController — delete a character controller
Character Joint Component
UnityCharacterJoint — represents a character joint
UnityCharacterJointQ — test whether an object is a character joint
CreateUnityCharacterJoint — create a character joint
DeleteUnityCharacterJoint — delete a character joint
Configurable Joint Component
UnityConfigurableJoint — represents a configurable joint
UnityConfigurableJointQ — test whether an object is a configurable joint
CreateUnityConfigurableJoint — create a configurable joint
DeleteUnityConfigurableJoint — delete a configurable joint
Fixed Joint Component
UnityFixedJoint — represents a fixed joint
UnityFixedJointQ — test whether an object is a fixed joint
CreateUnityFixedJoint — create a fixed joint
DeleteUnityFixedJoint — delete a fixed joint
Hinge Joint Component
UnityHingeJoint — represents a hinge joint
UnityHingeJointQ — test whether an object is a hinge joint
CreateUnityHingeJoint — create a hinge joint
DeleteUnityHingeJoint — delete a hinge joint
Spring Joint Component
UnitySpringJoint — represents a spring joint
UnitySpringJointQ — test whether an object is a spring joint
CreateUnitySpringJoint — create a spring joint
DeleteUnitySpringJoint — delete a spring joint
Cloth Component
UnityCloth — represents a cloth
UnityClothQ — test whether an object is a cloth
CreateUnityCloth — create a cloth
DeleteUnityCloth — delete a cloth
Constant Force Component
UnityConstantForce — represents a constant force
UnityConstantForceQ — test whether an object is a constant force
CreateUnityConstantForce — create a constant force
DeleteUnityConstantForce — delete a constant force