UnityLink`
UnityLink`

CreateUnityGraphicRaycaster

CreateUnityGraphicRaycaster [obj]

UnityGameObject obj に付加させて,Unity Graphic Raycasterのコンポーネントを作る.

CreateUnityGraphicRaycaster ["name"]

指定の名前でUnity Graphic Raycasterのコンポーネントを作る.

CreateUnityGraphicRaycaster [comp]

Unity Graphic Raycasterのコンポーネント comp のコピーを生成する.

詳細

例題

  (1)

パッケージをロードし,プロジェクトを開く:

Unity Graphic Raycasterのコンポーネントを作る:

このコンポーネントをUnityGameObjectに付加する:

Wolfram Research (2019), CreateUnityGraphicRaycaster, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html.

テキスト

Wolfram Research (2019), CreateUnityGraphicRaycaster, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html.

CMS

Wolfram Language. 2019. "CreateUnityGraphicRaycaster." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html.

APA

Wolfram Language. (2019). CreateUnityGraphicRaycaster. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html

BibTeX

@misc{reference.wolfram_2022_createunitygraphicraycaster, author="Wolfram Research", title="{CreateUnityGraphicRaycaster}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_createunitygraphicraycaster, organization={Wolfram Research}, title={CreateUnityGraphicRaycaster}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/CreateUnityGraphicRaycaster.html}, note=[Accessed: 22-November-2024 ]}