UnityLink`
UnityLink`

CreateUnityMeshRenderer

CreateUnityMeshRenderer [obj]

UnityGameObject obj に付加させて,Unity Mesh Rendererのコンポーネントを作る.

CreateUnityMeshRenderer ["name"]

指定の名前でUnity Mesh Rendererのコンポーネントを作る.

CreateUnityMeshRenderer [comp]

Unity Mesh Rendererのコンポーネント comp のコピーを生成する.

詳細

例題

  (1)

パッケージをロードし,プロジェクトを開く:

Unity Mesh Rendererのコンポーネントを作る:

このコンポーネントをUnityGameObjectに付加する:

Wolfram Research (2019), CreateUnityMeshRenderer, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html.

テキスト

Wolfram Research (2019), CreateUnityMeshRenderer, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html.

CMS

Wolfram Language. 2019. "CreateUnityMeshRenderer." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html.

APA

Wolfram Language. (2019). CreateUnityMeshRenderer. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html

BibTeX

@misc{reference.wolfram_2022_createunitymeshrenderer, author="Wolfram Research", title="{CreateUnityMeshRenderer}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_createunitymeshrenderer, organization={Wolfram Research}, title={CreateUnityMeshRenderer}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/CreateUnityMeshRenderer.html}, note=[Accessed: 22-November-2024 ]}