UnityLink`
UnityLink`

UnityCharacterJointQ

UnityCharacterJointQ [obj]

obj が有効なUnityCharacterJointオブジェクトであればTrueを,そうでなければFalseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnityCharacterJointかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnityCharacterJointQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html.

テキスト

Wolfram Research (2019), UnityCharacterJointQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html.

CMS

Wolfram Language. 2019. "UnityCharacterJointQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html.

APA

Wolfram Language. (2019). UnityCharacterJointQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html

BibTeX

@misc{reference.wolfram_2022_unitycharacterjointq, author="Wolfram Research", title="{UnityCharacterJointQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unitycharacterjointq, organization={Wolfram Research}, title={UnityCharacterJointQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityCharacterJointQ.html}, note=[Accessed: 22-November-2024 ]}