UnityLink`
UnityLink`

UnityRigidbody

UnityRigidbody [...]

Unity Rigidbodyを表す.

詳細

  • UnityRigidbody[...]は,Unityゲームエンジンにおける既存のRigidbodyオブジェクトを表す.
  • UnityRigidbody[...]は,通常,CreateUnityRigidbodyのような関数によって生成される.
  • UnityRigidbody[["Properties"]]は,使用可能な特性のリストを与える.
  • 与えられた特性"prop"に関する値は,UnityRigidbody[...][["prop"]]を使って抽出できる.
  • UnityRigidbody[...][["prop"]]=value のような割当てをすることによって,オブジェクトの特性を変更することができる.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

Unity Rigidbodyを作る:

特性を得る:

Unity Rigidbodyを削除する:

Wolfram Research (2019), UnityRigidbody, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

テキスト

Wolfram Research (2019), UnityRigidbody, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

CMS

Wolfram Language. 2019. "UnityRigidbody." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

APA

Wolfram Language. (2019). UnityRigidbody. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html

BibTeX

@misc{reference.wolfram_2022_unityrigidbody, author="Wolfram Research", title="{UnityRigidbody}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityrigidbody, organization={Wolfram Research}, title={UnityRigidbody}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html}, note=[Accessed: 22-November-2024 ]}