UnityLink`
UnityLink`

UnityRigidbody

UnityRigidbody[...]

represents a Unity rigidbody.

更多信息

  • UnityRigidbody[...] is a object that represents an existing Rigidbody object in the Unity game engine.
  • UnityRigidbody[...] is typically generated by functions such as CreateUnityRigidbody.
  • UnityRigidbody[["Properties"]] gives a list of possible properties.
  • The value associated with a given property "prop" can be extracted using UnityRigidbody[...][["prop"]].
  • You can make an assignment like UnityRigidbody[...][["prop"]]=value to modify a property of the object.

范例

基本范例  (1)

Load the package and open a project:

Create a Unity rigidbody:

Get properties:

Delete the Unity rigidbody:

Wolfram Research (2019),UnityRigidbody,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

文本

Wolfram Research (2019),UnityRigidbody,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

CMS

Wolfram 语言. 2019. "UnityRigidbody." Wolfram 语言与系统参考资料中心. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html.

APA

Wolfram 语言. (2019). UnityRigidbody. Wolfram 语言与系统参考资料中心. 追溯自 https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html 年

BibTeX

@misc{reference.wolfram_2022_unityrigidbody, author="Wolfram Research", title="{UnityRigidbody}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityrigidbody, organization={Wolfram Research}, title={UnityRigidbody}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityRigidbody.html}, note=[Accessed: 22-November-2024 ]}