UnityLink`
UnityLink`

UnityShaderQ

UnityShaderQ[expr]

expr が有効なUnityShaderであればTrueを,そうでなければFalseを与える.

例題

  (1)

UnityLinkを使うためには,まずパッケージをロードしなければならない:

Unityプロジェクトを開く:

オブジェクトがUnityShaderかどうかをテストする:

UnityMaterialは,UnityShaderではない:

Wolfram Research (2019), UnityShaderQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

テキスト

Wolfram Research (2019), UnityShaderQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

CMS

Wolfram Language. 2019. "UnityShaderQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.

APA

Wolfram Language. (2019). UnityShaderQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html

BibTeX

@misc{reference.wolfram_2022_unityshaderq, author="Wolfram Research", title="{UnityShaderQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityshaderq, organization={Wolfram Research}, title={UnityShaderQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html}, note=[Accessed: 22-November-2024 ]}