Unity Assets

The Wolfram Language allows you to find, create, and delete assets within the Assets folder of a Unity project.

Basic Asset Operations

FindUnityAsset — find an asset

CreateUnityAsset — create an asset

DeleteUnityAsset — delete an asset

UnityAssetQ — test whether an object is an asset

CreateUnityAssetDirectory — create an asset directory

Game Objects & Prefabs

UnityGameObject — represents a game object

UnityPrefabQ  ▪  UnityGameObjectQ  ▪  CreateUnityGameObject  ▪  DeleteUnityGameObject

Audio Clips

UnityAudioClip — represents an audio clip

UnityAudioClipQ  ▪  CreateUnityAudioClip  ▪  DeleteUnityAudioClip

Meshes

UnityMesh — represents a mesh

UnityMeshQ  ▪  CreateUnityMesh  ▪  DeleteUnityMesh

Material

UnityMaterial — represents a material

UnityMaterialQ  ▪  CreateUnityMaterial  ▪  DeleteUnityMaterial

Shader

UnityShader — represents a shader

UnityShaderQ  ▪  FindUnityShader

Texture 2D

UnityTexture2D — represents a 2D texture

UnityTexture2DQ  ▪  CreateUnityTexture2D  ▪  DeleteUnityTexture2D