Unity Assets
The Wolfram Language allows you to find, create, and delete assets within the Assets folder of a Unity project.
Basic Asset Operations
FindUnityAsset — find an asset
CreateUnityAsset — create an asset
DeleteUnityAsset — delete an asset
UnityAssetQ — test whether an object is an asset
CreateUnityAssetDirectory — create an asset directory
Game Objects & Prefabs
UnityGameObject — represents a game object
UnityPrefabQ ▪ UnityGameObjectQ ▪ CreateUnityGameObject ▪ DeleteUnityGameObject
Audio Clips
UnityAudioClip — represents an audio clip
UnityAudioClipQ ▪ CreateUnityAudioClip ▪ DeleteUnityAudioClip
Meshes
UnityMesh — represents a mesh
UnityMeshQ ▪ CreateUnityMesh ▪ DeleteUnityMesh
Material
UnityMaterial — represents a material
UnityMaterialQ ▪ CreateUnityMaterial ▪ DeleteUnityMaterial
Shader
UnityShader — represents a shader
UnityShaderQ ▪ FindUnityShader
Texture 2D
UnityTexture2D — represents a 2D texture
UnityTexture2DQ ▪ CreateUnityTexture2D ▪ DeleteUnityTexture2D