Unity Game Objects

Game objects can be thought of as the building blocks of your game. A game object can represent anything from characters and props to lights and special effects. However, game objects need components to become characters, environments, or special effects. Game objects can be seen in the hierarchy window and must be opened in order to be edited. The Wolfram Language allows game objects to be represented in a symbolic form that can be manipulated immediately.

UnityGameObject — represents a game object

UnityGameObjectQ — test whether an object is a game object

Game Object Generation

CreateUnityGameObject — create a game object

DeleteUnityGameObject — delete a game object

FindUnityGameObject — find a particular game object

Transform Component

UnityTransform — represents a transform

CreateUnityTransform — create a transform

DeleteUnityTransform — delete a transform

UnityTransformQ — test whether an object is a transform

2D Transform Component

UnityRectTransform — represents a rect transform

CreateUnityRectTransform — create a rect transform

DeleteUnityRectTransform — delete a rect transform

UnityRectTransformQ — test whether an object is a rect transform