Unity Game Objects
Game objects can be thought of as the building blocks of your game. A game object can represent anything from characters and props to lights and special effects. However, game objects need components to become characters, environments, or special effects. Game objects can be seen in the hierarchy window and must be opened in order to be edited. The Wolfram Language allows game objects to be represented in a symbolic form that can be manipulated immediately.
UnityGameObject — represents a game object
UnityGameObjectQ — test whether an object is a game object
Game Object Generation
CreateUnityGameObject — create a game object
DeleteUnityGameObject — delete a game object
FindUnityGameObject — find a particular game object
Transform Component
UnityTransform — represents a transform
CreateUnityTransform — create a transform
DeleteUnityTransform — delete a transform
UnityTransformQ — test whether an object is a transform
2D Transform Component
UnityRectTransform — represents a rect transform
CreateUnityRectTransform — create a rect transform
DeleteUnityRectTransform — delete a rect transform
UnityRectTransformQ — test whether an object is a rect transform