Scenes
Scenes contain game objects, and can be thought of as the parts of your game. A scene can represent a main menu, individual level, or anything else. You usually only edit one scene at a time, however you may edit multiple scenes at once. Scenes are saved in the project's Assets directory and must be opened in order to be edited. The Wolfram Language allows scenes to be represented in a symbolic form that can be manipulated immediately.
UnityScene — represent a scene
UnitySceneQ — test whether an object is a scene
Scene Generation
CreateUnityScene — create an empty scene
OpenUnityScene — open a scene in the Assets folder
FindUnityScene — find an open scene
Operations on Scenes
SaveUnityScene — save the active scene
CloseUnityScene — close an open scene
DeleteUnityScene — delete a scene