User Interface Components

User interface components integrate text, images, and handle interactions with buttons. These components allow you to create user interfaces in your game that invoke Unity events when the user interacts with the components.The Wolfram Language allows user interface components to be represented in a symbolic form that can be manipulated immediately.

Button Component

UnityButton — represents a button

UnityButtonQ — test whether an object is a button

CreateUnityButton — create a button

DeleteUnityButton — delete a button

Dropdown Component

UnityDropdown — represents a dropdown

UnityDropdownQ — test whether an object is a dropdown

CreateUnityDropdown — create a dropdown

DeleteUnityDropdown — delete a dropdown

Image Component

UnityImage — represents a image

UnityImageQ — test whether an object is a image

CreateUnityImage — create a image

DeleteUnityImage — delete a image

Input Field Component

UnityInputField — represents a input field

UnityInputFieldQ — test whether an object is a input field

CreateUnityInputField — create a input field

DeleteUnityInputField — delete a input field

Mask Component

UnityMask — represents a mask

UnityMaskQ — test whether an object is a mask

CreateUnityMask — create a mask

DeleteUnityMask — delete a mask

Raw Image Component

UnityRawImage — represents a raw image

UnityRawImageQ — test whether an object is a raw image

CreateUnityRawImage — create a raw image

DeleteUnityRawImage — delete a raw image

Rect Mask 2D Component

UnityRectMask2D — represents a rect mask 2D

UnityRectMask2DQ — test whether an object is a rect mask 2D

CreateUnityRectMask2D — create a rect mask 2D

DeleteUnityRectMask2D — delete a rect mask 2D

Scroll Rect Component

UnityScrollRect — represents a scroll rect

UnityScrollRectQ — test whether an object is a scroll rect

CreateUnityScrollRect — create a scroll rect

DeleteUnityScrollRect — delete a scroll rect

Scrollbar Component

UnityScrollbar — represents a scrollbar

UnityScrollbarQ — test whether an object is a scrollbar

CreateUnityScrollbar — create a scrollbar

DeleteUnityScrollbar — delete a scrollbar

Selectable Component

UnitySelectable — represents a selectable

UnitySelectableQ — test whether an object is a selectable

CreateUnitySelectable — create a selectable

DeleteUnitySelectable — delete a selectable

Slider Component

UnitySlider — represents a slider

UnitySliderQ — test whether an object is a slider

CreateUnitySlider — create a slider

DeleteUnitySlider — delete a slider

Text Component

UnityText — represents a text

UnityTextQ — test whether an object is a text

CreateUnityText — create a text

DeleteUnityText — delete a text

Toggle Component

UnityToggle — represents a toggle

UnityToggleQ — test whether an object is a toggle

CreateUnityToggle — create a toggle

DeleteUnityToggle — delete a toggle

Toggle Group Component

UnityToggleGroup — represents a toggle group

UnityToggleGroupQ — test whether an object is a toggle group

CreateUnityToggleGroup — create a toggle group

DeleteUnityToggleGroup — delete a toggle group

Position As UV1 Component

UnityPositionAsUV1 — represents a position as UV1

UnityPositionAsUV1Q — test whether an object is a position as UV1

CreateUnityPositionAsUV1 — create a position as UV1

DeleteUnityPositionAsUV1 — delete a position as UV1

Shadow Component

UnityShadow — represents a shadow

UnityShadowQ — test whether an object is a shadow

CreateUnityShadow — create a shadow

DeleteUnityShadow — delete a shadow

Outline Component

UnityOutline — represents a outline

UnityOutlineQ — test whether an object is a outline

CreateUnityOutline — create a outline

DeleteUnityOutline — delete a outline