UnityLink`
UnityLink`

UnityButtonQ

UnityButtonQ [obj]

gives True if obj is a valid UnityButton object, and False otherwise.

Examples

Basic Examples  (1)

Load the package and open a project:

Test whether an expression is a UnityButton:

Delete the object:

Wolfram Research (2019), UnityButtonQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html.

Text

Wolfram Research (2019), UnityButtonQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html.

CMS

Wolfram Language. 2019. "UnityButtonQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html.

APA

Wolfram Language. (2019). UnityButtonQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html

BibTeX

@misc{reference.wolfram_2022_unitybuttonq, author="Wolfram Research", title="{UnityButtonQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html}", note=[Accessed: 23-December-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unitybuttonq, organization={Wolfram Research}, title={UnityButtonQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnityButtonQ.html}, note=[Accessed: 23-December-2024 ]}