User Interface Components
User interface components integrate text, images, and handle interactions with buttons. These components allow you to create user interfaces in your game that invoke Unity events when the user interacts with the components.The Wolfram Language allows user interface components to be represented in a symbolic form that can be manipulated immediately.
Button Component
UnityButton — represents a button
UnityButtonQ — test whether an object is a button
CreateUnityButton — create a button
DeleteUnityButton — delete a button
Dropdown Component
UnityDropdown — represents a dropdown
UnityDropdownQ — test whether an object is a dropdown
CreateUnityDropdown — create a dropdown
DeleteUnityDropdown — delete a dropdown
Image Component
UnityImage — represents a image
UnityImageQ — test whether an object is a image
CreateUnityImage — create a image
DeleteUnityImage — delete a image
Input Field Component
UnityInputField — represents a input field
UnityInputFieldQ — test whether an object is a input field
CreateUnityInputField — create a input field
DeleteUnityInputField — delete a input field
Mask Component
UnityMask — represents a mask
UnityMaskQ — test whether an object is a mask
CreateUnityMask — create a mask
DeleteUnityMask — delete a mask
Raw Image Component
UnityRawImage — represents a raw image
UnityRawImageQ — test whether an object is a raw image
CreateUnityRawImage — create a raw image
DeleteUnityRawImage — delete a raw image
Rect Mask 2D Component
UnityRectMask2D — represents a rect mask 2D
UnityRectMask2DQ — test whether an object is a rect mask 2D
CreateUnityRectMask2D — create a rect mask 2D
DeleteUnityRectMask2D — delete a rect mask 2D
Scroll Rect Component
UnityScrollRect — represents a scroll rect
UnityScrollRectQ — test whether an object is a scroll rect
CreateUnityScrollRect — create a scroll rect
DeleteUnityScrollRect — delete a scroll rect
Scrollbar Component
UnityScrollbar — represents a scrollbar
UnityScrollbarQ — test whether an object is a scrollbar
CreateUnityScrollbar — create a scrollbar
DeleteUnityScrollbar — delete a scrollbar
Selectable Component
UnitySelectable — represents a selectable
UnitySelectableQ — test whether an object is a selectable
CreateUnitySelectable — create a selectable
DeleteUnitySelectable — delete a selectable
Slider Component
UnitySlider — represents a slider
UnitySliderQ — test whether an object is a slider
CreateUnitySlider — create a slider
DeleteUnitySlider — delete a slider
Text Component
UnityText — represents a text
UnityTextQ — test whether an object is a text
CreateUnityText — create a text
DeleteUnityText — delete a text
Toggle Component
UnityToggle — represents a toggle
UnityToggleQ — test whether an object is a toggle
CreateUnityToggle — create a toggle
DeleteUnityToggle — delete a toggle
Toggle Group Component
UnityToggleGroup — represents a toggle group
UnityToggleGroupQ — test whether an object is a toggle group
CreateUnityToggleGroup — create a toggle group
DeleteUnityToggleGroup — delete a toggle group
Position As UV1 Component
UnityPositionAsUV1 — represents a position as UV1
UnityPositionAsUV1Q — test whether an object is a position as UV1
CreateUnityPositionAsUV1 — create a position as UV1
DeleteUnityPositionAsUV1 — delete a position as UV1
Shadow Component
UnityShadow — represents a shadow
UnityShadowQ — test whether an object is a shadow
CreateUnityShadow — create a shadow
DeleteUnityShadow — delete a shadow
Outline Component
UnityOutline — represents a outline
UnityOutlineQ — test whether an object is a outline
CreateUnityOutline — create a outline
DeleteUnityOutline — delete a outline