UnityLink`
UnityLink`
UnityPrefabQ
UnityPrefabQ[expr]
gives True if expr is a valid UnityPrefab, and False otherwise.
Examples
Basic Examples (1)
To use UnityLink, you need first to load the package:
Test whether an asset is a UnityPrefab:
A UnityMesh is not a UnityPrefab:
Wolfram Research (2019), UnityPrefabQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.
Text
Wolfram Research (2019), UnityPrefabQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.
CMS
Wolfram Language. 2019. "UnityPrefabQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html.
APA
Wolfram Language. (2019). UnityPrefabQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityPrefabQ.html