UnityLink`
UnityLink`
UnityShaderQ
UnityShaderQ[expr]
gives True if expr is a valid UnityShader, and False otherwise.
Examples
Basic Examples (1)
To use UnityLink, you need first to load the package:
Test whether an object is a UnityShader:
A UnityMaterial is not a UnityShader:
Wolfram Research (2019), UnityShaderQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.
Text
Wolfram Research (2019), UnityShaderQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.
CMS
Wolfram Language. 2019. "UnityShaderQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html.
APA
Wolfram Language. (2019). UnityShaderQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityShaderQ.html