-
Functions
- BaseDecode
- BaseEncode
- BinaryRead
- BinaryReadList
- BinaryWrite
- ByteArrayToString
- ChannelListen
- ChannelSend
- Close
- CreateChannel
- DeleteObject
- ExportByteArray
- ExportString
- HostLookup
- HTTPRequest
- HTTPResponse
- ImportByteArray
- ImportString
- IPAddress
- NetworkPacketCapture
- NetworkPacketRecording
- NetworkPacketTrace
- PingTime
- Read
- ReadByteArray
- ReadList
- ReadString
- SocketConnect
- SocketListen
- SocketListener
- SocketObject
- SocketOpen
- SocketReadMessage
- SocketReadyQ
- Sockets
- SocketWaitAll
- SocketWaitNext
- StringToByteArray
- TimeConstrained
- URL
- URLBuild
- URLParse
- URLRead
- URLResponseTime
- URLSubmit
- Write
- WriteString
- Related Guides
- Related Workflow Guides
-
-
Functions
- BaseDecode
- BaseEncode
- BinaryRead
- BinaryReadList
- BinaryWrite
- ByteArrayToString
- ChannelListen
- ChannelSend
- Close
- CreateChannel
- DeleteObject
- ExportByteArray
- ExportString
- HostLookup
- HTTPRequest
- HTTPResponse
- ImportByteArray
- ImportString
- IPAddress
- NetworkPacketCapture
- NetworkPacketRecording
- NetworkPacketTrace
- PingTime
- Read
- ReadByteArray
- ReadList
- ReadString
- SocketConnect
- SocketListen
- SocketListener
- SocketObject
- SocketOpen
- SocketReadMessage
- SocketReadyQ
- Sockets
- SocketWaitAll
- SocketWaitNext
- StringToByteArray
- TimeConstrained
- URL
- URLBuild
- URLParse
- URLRead
- URLResponseTime
- URLSubmit
- Write
- WriteString
- Related Guides
- Related Workflow Guides
-
Functions
Network Programming
The Wolfram Language includes built-in network programming, allowing uniform convenient access to both TCP and ZMQ socket functionality on all platforms, as well as a variety of functions for network connectivity and name resolution.
IPAddress — symbolic representation of an IPv4 or IPv6 IP address
URL — symbolic representation of a URL, potentially including a port number (default: 80)
SocketConnect — start a connection to a socket
SocketListen — set up handlers to be run whenever data arrives on a socket
SocketWaitNext ▪ SocketWaitAll ▪ SocketReadyQ
Close — close the connection to a socket
Symbolic Representations
SocketObject — symbolic representation of a connected socket
Sockets — get a list of remote, local, etc. sockets
Reading from Sockets
ReadString — read as a string all data until a socket is closed
ReadByteArray — read as a byte array all data until a socket is closed
BinaryRead, BinaryReadList — read binary data from a socket
Read, ReadList — read data in specified formats from a socket
SocketReadMessage — read as a byte array a single message from a socket
Writing to Sockets
WriteString — write a string to a socket
BinaryWrite — write binary data to a socket
Write — write data in a specified format to a socket
Format Conversion
ImportString ▪ ExportString ▪ ImportByteArray ▪ ExportByteArray
ByteArrayToString ▪ StringToByteArray ▪ BaseEncode ▪ BaseDecode
Server-Side Socket Setup
SocketOpen — open a socket to accept connections
Utilities
HostLookup — look up an IP address or host name (DNS and reverse DNS)
PingTime — measure the ping time for a network host
TimeConstrained — allow only a specified time for network connection
HTTPRequest ▪ HTTPResponse ▪ URLRead ▪ URLSubmit ▪ URLResponseTime
Internet Data »
InternetDomain NetworkService TopLevelDomain ...
Low-Level Network Operations
NetworkPacketCapture — capture information on all network packets
NetworkPacketRecording ▪ $NetworkInterfaces ▪ $DefaultNetworkInterface
NetworkPacketTrace — record packets during the evaluation of an expression
$NetworkConnected — whether the network interface on your computer is active
$AllowInternet ▪ $DefaultProxyRules ▪ $MachineDomains ▪ $MachineAddresses ▪ "PCAP"