Audio & Video Components
Audio and video components integrate video, background music, or sound effects to your game. These components allow you to use audio or video sources in your game that you create or that is available externally.The Wolfram Language allows audio and video components to be represented in a symbolic form that can be manipulated immediately.
Audio Clip
UnityAudioClip — represents a audio clip
UnityAudioClipQ — test whether an object is a audio clip
CreateUnityAudioClip — create a audio clip
DeleteUnityAudioClip — delete a audio clip
Audio Listener Component
UnityAudioListener — represents a audio listener
UnityAudioListenerQ — test whether an object is a audio listener
CreateUnityAudioListener — create a audio listener
DeleteUnityAudioListener — delete a audio listener
Audio Source Component
UnityAudioSource — represents a audio source
UnityAudioSourceQ — test whether an object is a audio source
CreateUnityAudioSource — create a audio source
DeleteUnityAudioSource — delete a audio source
Audio Chorus Filter Component
UnityAudioChorusFilter — represents a audio chorus filter
UnityAudioChorusFilterQ — test whether an object is a audio chorus filter
CreateUnityAudioChorusFilter — create a audio chorus filter
DeleteUnityAudioChorusFilter — delete a audio chorus filter
Audio Distortion Filter Component
UnityAudioDistortionFilter — represents a audio distortion filter
UnityAudioDistortionFilterQ — test whether an object is a audio distortion filter
CreateUnityAudioDistortionFilter — create a audio distortion filter
DeleteUnityAudioDistortionFilter — delete a audio distortion filter
Audio Echo Filter Component
UnityAudioEchoFilter — represents a audio echo filter
UnityAudioEchoFilterQ — test whether an object is a audio echo filter
CreateUnityAudioEchoFilter — create a audio echo filter
DeleteUnityAudioEchoFilter — delete a audio echo filter
Audio High Pass Filter Component
UnityAudioHighPassFilter — represents a audio high pass filter
UnityAudioHighPassFilterQ — test whether an object is a audio high pass filter
CreateUnityAudioHighPassFilter — create a audio high pass filter
DeleteUnityAudioHighPassFilter — delete a audio high pass filter
Audio Low Pass Filter Component
UnityAudioLowPassFilter — represents a audio low pass filter
UnityAudioLowPassFilterQ — test whether an object is a audio low pass filter
CreateUnityAudioLowPassFilter — create a audio low pass filter
DeleteUnityAudioLowPassFilter — delete a audio low pass filter
Audio Reverb Filter Component
UnityAudioReverbFilter — represents a audio reverb filter
UnityAudioReverbFilterQ — test whether an object is a audio reverb filter
CreateUnityAudioReverbFilter — create a audio reverb filter
DeleteUnityAudioReverbFilter — delete a audio reverb filter
Audio Reverb Zone Component
UnityAudioReverbZone — represents a audio reverb zone
UnityAudioReverbZoneQ — test whether an object is a audio reverb zone
CreateUnityAudioReverbZone — create a audio reverb zone
DeleteUnityAudioReverbZone — delete a audio reverb zone
Video Player Component
UnityVideoPlayer — represents a video player
UnityVideoPlayerQ — test whether an object is a video player
CreateUnityVideoPlayer — create a video player
DeleteUnityVideoPlayer — delete a video player