Audio & Video Components

Audio and video components integrate video, background music, or sound effects to your game. These components allow you to use audio or video sources in your game that you create or that is available externally.The Wolfram Language allows audio and video components to be represented in a symbolic form that can be manipulated immediately.

Audio Clip

UnityAudioClip — represents a audio clip

UnityAudioClipQ — test whether an object is a audio clip

CreateUnityAudioClip — create a audio clip

DeleteUnityAudioClip — delete a audio clip

Audio Listener Component

UnityAudioListener — represents a audio listener

UnityAudioListenerQ — test whether an object is a audio listener

CreateUnityAudioListener — create a audio listener

DeleteUnityAudioListener — delete a audio listener

Audio Source Component

UnityAudioSource — represents a audio source

UnityAudioSourceQ — test whether an object is a audio source

CreateUnityAudioSource — create a audio source

DeleteUnityAudioSource — delete a audio source

Audio Chorus Filter Component

UnityAudioChorusFilter — represents a audio chorus filter

UnityAudioChorusFilterQ — test whether an object is a audio chorus filter

CreateUnityAudioChorusFilter — create a audio chorus filter

DeleteUnityAudioChorusFilter — delete a audio chorus filter

Audio Distortion Filter Component

UnityAudioDistortionFilter — represents a audio distortion filter

UnityAudioDistortionFilterQ — test whether an object is a audio distortion filter

CreateUnityAudioDistortionFilter — create a audio distortion filter

DeleteUnityAudioDistortionFilter — delete a audio distortion filter

Audio Echo Filter Component

UnityAudioEchoFilter — represents a audio echo filter

UnityAudioEchoFilterQ — test whether an object is a audio echo filter

CreateUnityAudioEchoFilter — create a audio echo filter

DeleteUnityAudioEchoFilter — delete a audio echo filter

Audio High Pass Filter Component

UnityAudioHighPassFilter — represents a audio high pass filter

UnityAudioHighPassFilterQ — test whether an object is a audio high pass filter

CreateUnityAudioHighPassFilter — create a audio high pass filter

DeleteUnityAudioHighPassFilter — delete a audio high pass filter

Audio Low Pass Filter Component

UnityAudioLowPassFilter — represents a audio low pass filter

UnityAudioLowPassFilterQ — test whether an object is a audio low pass filter

CreateUnityAudioLowPassFilter — create a audio low pass filter

DeleteUnityAudioLowPassFilter — delete a audio low pass filter

Audio Reverb Filter Component

UnityAudioReverbFilter — represents a audio reverb filter

UnityAudioReverbFilterQ — test whether an object is a audio reverb filter

CreateUnityAudioReverbFilter — create a audio reverb filter

DeleteUnityAudioReverbFilter — delete a audio reverb filter

Audio Reverb Zone Component

UnityAudioReverbZone — represents a audio reverb zone

UnityAudioReverbZoneQ — test whether an object is a audio reverb zone

CreateUnityAudioReverbZone — create a audio reverb zone

DeleteUnityAudioReverbZone — delete a audio reverb zone

Video Player Component

UnityVideoPlayer — represents a video player

UnityVideoPlayerQ — test whether an object is a video player

CreateUnityVideoPlayer — create a video player

DeleteUnityVideoPlayer — delete a video player