UnityAudioReverbZone
represents a Unity audio reverb zone.
Details
- UnityAudioReverbZone is a object that represents an existing AudioReverbZone object in the Unity game engine.
- UnityAudioReverbZone is typically generated by functions such as CreateUnityAudioReverbZone
- UnityAudioReverbZone gives a list of possible properties.
- The value associated with a given property "prop" can be extracted using UnityAudioReverbZone.
- You can make an assignment like UnityAudioReverbZone to modify a property of the object.
Examples
open allclose allBasic Examples (1)
Properties & Relations (4)
UnityAudioReverbZoneQ checks if an expression is a UnityAudioReverbZone:
PropertyList returns all available properties of the audio reverb zone.
PropertyValue returns the value of the specified property.
SetProperty changes the specified property of the audio reverb zone.
Text
Wolfram Research (2019), UnityAudioReverbZone, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnityAudioReverbZone.html.
CMS
Wolfram Language. 2019. "UnityAudioReverbZone." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnityAudioReverbZone.html.
APA
Wolfram Language. (2019). UnityAudioReverbZone. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnityAudioReverbZone.html