AxesOrigin
is an option for graphics functions that specifies where any axes drawn should cross.
Details
- In 2D graphics, AxesOrigin->{x,y} specifies that the axes should cross at the point {x,y}.
- In 3D graphics, AxesOrigin->{x,y,z} specifies that the axes should cross at the point {x,y,z}.
- In 2D graphics, AxesOrigin->Automatic uses an internal algorithm to determine where the axes should cross. If the point is within, or close to, the plotting region, then it is usually chosen as the axes origin.
- In contour and density plots, AxesOrigin->Automatic puts axes outside the plotting area.
- In 3D graphics, AxesOrigin->Automatic puts axes on the outer box.
Examples
open allclose allScope (2)
Properties & Relations (1)
In 3D, AxesEdge specifies on which bounding box edge the axes should be drawn:
Wolfram Research (1991), AxesOrigin, Wolfram Language function, https://reference.wolfram.com/language/ref/AxesOrigin.html (updated 2008).
Text
Wolfram Research (1991), AxesOrigin, Wolfram Language function, https://reference.wolfram.com/language/ref/AxesOrigin.html (updated 2008).
CMS
Wolfram Language. 1991. "AxesOrigin." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2008. https://reference.wolfram.com/language/ref/AxesOrigin.html.
APA
Wolfram Language. (1991). AxesOrigin. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/AxesOrigin.html