ViewVector
is an option for Graphics3D and related functions which specifies the position and direction of a simulated camera used to view three-dimensional objects.
Details
- With the default setting ViewVector->Automatic, the position and direction of the simulated camera is determined by the settings for ViewPoint and ViewCenter.
- ViewVector->{x,y,z} specifies that the camera should be at the position with coordinates {x,y,z}, aimed in the direction specified by ViewCenter.
- ViewVector->{{x,y,z},{tx,ty,tz}} specifies that the camera should be aimed in the direction of the point {tx,ty,tz}.
- Scaled coordinates can be used.
- How much the simulated camera sees is determined by settings for ViewAngle and ViewRange.
- Explicit settings for ViewVector override settings for ViewPoint and settings for ViewCenter of the form ViewCenter->{x,y,z}.
- Explicit settings for ViewMatrix override settings for ViewVector.
Examples
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Wolfram Research (2007), ViewVector, Wolfram Language function, https://reference.wolfram.com/language/ref/ViewVector.html.
Text
Wolfram Research (2007), ViewVector, Wolfram Language function, https://reference.wolfram.com/language/ref/ViewVector.html.
CMS
Wolfram Language. 2007. "ViewVector." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/ViewVector.html.
APA
Wolfram Language. (2007). ViewVector. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/ViewVector.html