UnityLink`
UnityLink`

CreateUnitySkinnedMeshRenderer

CreateUnitySkinnedMeshRenderer[obj]

creates a Unity skinned mesh renderer component attached to the UnityGameObject obj.

CreateUnitySkinnedMeshRenderer["name"]

creates a Unity skinned mesh renderer component with the specified name.

CreateUnitySkinnedMeshRenderer[comp]

generates a copy of the Unity skinned mesh renderer component comp.

更多信息

  • CreateUnitySkinnedMeshRenderer returns a UnitySkinnedMeshRenderer, and $Failed if it cannot be created.

范例

基本范例  (1)

Load the package and open a project:

Create a Unity skinned mesh renderer component:

Attach the component to a UnityGameObject:

Wolfram Research (2019),CreateUnitySkinnedMeshRenderer,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

文本

Wolfram Research (2019),CreateUnitySkinnedMeshRenderer,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

CMS

Wolfram 语言. 2019. "CreateUnitySkinnedMeshRenderer." Wolfram 语言与系统参考资料中心. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.

APA

Wolfram 语言. (2019). CreateUnitySkinnedMeshRenderer. Wolfram 语言与系统参考资料中心. 追溯自 https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html 年

BibTeX

@misc{reference.wolfram_2022_createunityskinnedmeshrenderer, author="Wolfram Research", title="{CreateUnitySkinnedMeshRenderer}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_createunityskinnedmeshrenderer, organization={Wolfram Research}, title={CreateUnitySkinnedMeshRenderer}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html}, note=[Accessed: 22-November-2024 ]}