UnitySkinnedMeshRenderer
represents a Unity skinned mesh renderer.
Details
- UnitySkinnedMeshRenderer is a object that represents an existing SkinnedMeshRenderer object in the Unity game engine.
- UnitySkinnedMeshRenderer is typically generated by functions such as CreateUnitySkinnedMeshRenderer.
- UnitySkinnedMeshRenderer gives a list of possible properties.
- The value associated with a given property "prop" can be extracted using UnitySkinnedMeshRenderer.
- You can make an assignment like UnitySkinnedMeshRenderer to modify a property of the object.
Examples
open allclose allBasic Examples (1)
Properties & Relations (4)
UnitySkinnedMeshRendererQ checks if an expression is a UnitySkinnedMeshRenderer:
PropertyList returns all available properties of the skinned mesh renderer.
PropertyValue returns the value of the specified property.
SetProperty changes the specified property of the skinned mesh renderer.
Text
Wolfram Research (2019), UnitySkinnedMeshRenderer, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.
CMS
Wolfram Language. 2019. "UnitySkinnedMeshRenderer." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html.
APA
Wolfram Language. (2019). UnitySkinnedMeshRenderer. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRenderer.html