UnityLink`
UnityLink`
UnitySkinnedMeshRendererQ
gives True if obj is a valid UnitySkinnedMeshRenderer object, and False otherwise.
Examples
Basic Examples (1)
Load the package and open a project:
Test whether an expression is a UnitySkinnedMeshRenderer:
Wolfram Research (2019), UnitySkinnedMeshRendererQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.
Text
Wolfram Research (2019), UnitySkinnedMeshRendererQ, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.
CMS
Wolfram Language. 2019. "UnitySkinnedMeshRendererQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.
APA
Wolfram Language. (2019). UnitySkinnedMeshRendererQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html