UnityLink`
UnityLink`

UnitySkinnedMeshRendererQ

UnitySkinnedMeshRendererQ[obj]

gives True if obj is a valid UnitySkinnedMeshRenderer object, and False otherwise.

范例

基本范例  (1)

Load the package and open a project:

Test whether an expression is a UnitySkinnedMeshRenderer:

Delete the object:

Wolfram Research (2019),UnitySkinnedMeshRendererQ,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

文本

Wolfram Research (2019),UnitySkinnedMeshRendererQ,Wolfram 语言函数,https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

CMS

Wolfram 语言. 2019. "UnitySkinnedMeshRendererQ." Wolfram 语言与系统参考资料中心. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

APA

Wolfram 语言. (2019). UnitySkinnedMeshRendererQ. Wolfram 语言与系统参考资料中心. 追溯自 https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html 年

BibTeX

@misc{reference.wolfram_2022_unityskinnedmeshrendererq, author="Wolfram Research", title="{UnitySkinnedMeshRendererQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityskinnedmeshrendererq, organization={Wolfram Research}, title={UnitySkinnedMeshRendererQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}, note=[Accessed: 22-November-2024 ]}