CreateUnitySkinnedMeshRenderer
CreateUnitySkinnedMeshRenderer
creates a Unity skinned mesh renderer component attached to the UnityGameObject obj.
CreateUnitySkinnedMeshRenderer
creates a Unity skinned mesh renderer component with the specified name.
CreateUnitySkinnedMeshRenderer
generates a copy of the Unity skinned mesh renderer component comp.
Details
- CreateUnitySkinnedMeshRenderer returns a UnitySkinnedMeshRenderer, and $Failed if it cannot be created.
Examples
Basic Examples (1)
Load the package and open a project:
Create a Unity skinned mesh renderer component:
Attach the component to a UnityGameObject:
Text
Wolfram Research (2019), CreateUnitySkinnedMeshRenderer, Wolfram Language function, https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.
CMS
Wolfram Language. 2019. "CreateUnitySkinnedMeshRenderer." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html.
APA
Wolfram Language. (2019). CreateUnitySkinnedMeshRenderer. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/CreateUnitySkinnedMeshRenderer.html