Audio

Audio[file]

represents audio stored in the given file.

Audio[url]

represents audio stored in the given URL.

Audio[data]

represents audio with samples given by the array data.

Details and Options

  • Audio is an object that can be input and output to functions, displayed as an audio player.
  • The audio data can be stored in-memory or in a local or remote file, which can be streamed for playback and processing.
  • Supported file formats include AIFF, FLAC, MP3, MP4, Ogg, QuickTime and WAV.
  • Possible storage locations are:
  • File[]data in a local file
    CloudObject[]data in a public or private cloud object
    LocalObject[]data in a local object
    URL[]data in a URL
  • When constructing an audio object by just keeping a link, the byte count of the representative object and therefore the containing notebook will be smaller.
  • In Audio[data], data can be either of the following:
  • {v1,v2,}sample values of the single-channel audio
    {{v11,v12,},{v21,v22,},}sample values of the multichannel audio, with values vij corresponding to channel i
  • The input array data can be given as a List, NumericArray, SparseArray, etc.
  • In Audio[data], rows of data are assumed to be channels of the resulting audio.
  • By default, sampling rate of 44100 Hz is assumed. Other sampling rates can be specified using the SampleRate option.
  • Audio[Sound[]] converts the sound to an audio object, sampling SoundNote primitives as needed.
  • Audio[Video[]] creates an Audio object referring to the first audio track for file formats supported by Audio.
  • Audio[data,"type"] can be used to create an audio object of a different type. Values in data are coerced to the specified type by rounding or clipping. By default, "Real32" is assumed.
  • Possible settings for "type" include:
  • "SignedInteger8"signed 8-bit integers from through
    "SignedInteger16"signed 16-bit integers from through
    "SignedInteger32"signed 32-bit integers from through
    "Real32"single-precision real (32 bit)
    "Real64"double-precision real (64 bit)
  • Audio is treated as a raw object by functions like AtomQ and for purposes of pattern matching.
  • The following options can be specified:
  • Appearance Automaticappearance of the generated player
    AnnotationRulesNonea list of named annotations
    AudioChannelAssignmentAutomatichow to assign audio channels to outputs
    AudioOutputDevice $DefaultAudioOutputDeviceaudio output device to use for playback
    AudioLabel Automaticthe label to show on the audio object
    MetaInformation metainformation associated with the audio
    SampleRate Automaticsampling rate
    SoundVolume1sound volume
  • Possible settings for Appearance are "Minimal", "Basic", and "Detailed".
  • Information for Audio may include the following properties:
  • "Channels"number of audio channels
    "DataType"underlying data type
    "Duration"duration of the audio signal
    "Length"number of audio samples
    "ResourcePath"path to the audio file
    "SampleRate"sampling rate

Examples

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Basic Examples  (2)

An audio object linking to a local file:

Waveform plot of the audio:

Attenuate an audio signal by simply multiplying it with a number:

Scope  (10)

Basic Uses  (5)

Import an Audio object from a file:

An audio object linking to a local file:

An audio object linking to a URL:

An audio object linking to a CloudObject:

An audio track of a video file:

Audio Generation  (5)

Create a mono audio signal from a list of data values:

Create a stereo audio sample:

Convert a Sound object to Audio:

Convert a Sound object including notes:

Create an audio signal of type "SignedInteger8":

Change the audio type from 8-bit signed integer to 32-bit real:

Options  (5)

Appearance  (1)

By default, a basic GUI is shown:

Show a minimal GUI:

Show a detailed GUI:

AudioLabel  (1)

By default, an automatic label is used based on the audio type:

Display a custom label on the GUI:

AudioOutputDevice  (1)

By default, $DefaultAudioOutputDevice is used for playback:

Check the list of available devices:

Use the device specified as the default by the operating system:

MetaInformation  (1)

Add custom metainformation to an audio object:

Use Options to extract the metainformation:

SampleRate  (1)

By default, a sample rate of 44.1 kHz is assumed:

Specify a different sample rate:

Properties & Relations  (7)

Use AudioQ to check for valid audio expressions:

Audio objects are atoms and cannot be subdivided:

Different audio types use different bit depths. Use smaller bit depth for compression:

Audio[file] and Audio[url] are not importing the underlying data into the memory:

Extract ByteCount of the generated player:

Compare with the byte count of the original file:

Use Normal to bring the data in out-of-core audio objects into memory:

Use AudioGenerator to create various oscillators and noises:

Create a pink noise:

Use AudioPlot to visualize the waveform of an audio object:

Neat Examples  (1)

Create a complex audio signal using only bitwise operations:

Wolfram Research (2016), Audio, Wolfram Language function, https://reference.wolfram.com/language/ref/Audio.html (updated 2020).

Text

Wolfram Research (2016), Audio, Wolfram Language function, https://reference.wolfram.com/language/ref/Audio.html (updated 2020).

CMS

Wolfram Language. 2016. "Audio." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2020. https://reference.wolfram.com/language/ref/Audio.html.

APA

Wolfram Language. (2016). Audio. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/Audio.html

BibTeX

@misc{reference.wolfram_2024_audio, author="Wolfram Research", title="{Audio}", year="2020", howpublished="\url{https://reference.wolfram.com/language/ref/Audio.html}", note=[Accessed: 21-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2024_audio, organization={Wolfram Research}, title={Audio}, year={2020}, url={https://reference.wolfram.com/language/ref/Audio.html}, note=[Accessed: 21-November-2024 ]}