ToonShading
is a three-dimensional graphics directive specifying that surfaces that follow are to be drawn to emulate two-dimensional flat objects.
ToonShading[col]
uses the color col as base color.
ToonShading[{dcol,bcol,hcol}]
uses the dark color dcol, the base color bcol and highlight color hcol.
ToonShading[{w1,w2,w3}{dcol,bcol,hcol}]
uses the colors dcol, bcol and hcol weighted by the wi.
ToonShading["scheme"]
uses the specified discrete color scheme in ColorData.
Details
- ToonShading is also known as cel shading.
- ToonShading is typically used to achieve the cartoonish or hand-drawn appearance of three-dimensional objects.
- The final colors when using toon shading are computed from the luminosity of the color resulting from standard shading, and then quantized into discrete colors.
- ToonShading[{w1,w2,w3}{dcol,bcol,hcol}] specifies that luminosity on the surface should be linearly quantized to the colors dcol, bcol and hcol with weights w1, w2 and w3. A higher weight wi indicates that more of a corresponding color should be used.
- Colors can be defined by RGBColor, Hue or any other color specification. Any number of colors can be used.
- ToonShading[] is effectively equivalent to ToonShading[{GrayLevel[0.2],GrayLevel[0.7],GrayLevel[1.]}].
- ToonShading[col] uses dark, base and highlight colors obtained by blending col with Black, Gray and White.
- In ToonShading[{dcol,bcol,hcol}], the colors dcol, bcol and hcol are weighted uniformly.
- ToonShading["scheme"] is equivalent to ToonShading[ColorData["scheme","ColorList"]].
- The setting Lighting"Accent" uses a directional light and faithfully reproduces colors on the surface.
Examples
open allclose allBasic Examples (4)
Scope (13)
Basic Uses (5)
Specification (5)
ToonShading with no arguments uses three gray tones:
Specify the weight of each color:
Use a predefined color scheme from ColorData:
Lighting (3)
ToonShading works with all types of lights:
Use "Accent" lighting to faithfully reproduce colors on the surface:
Properties & Relations (3)
Specify FaceForm with ToonShading:
Approximate the default system shader with ToonShading:
Approximate GoochShading with ToonShading:
Possible Issues (2)
Text
Wolfram Research (2020), ToonShading, Wolfram Language function, https://reference.wolfram.com/language/ref/ToonShading.html.
CMS
Wolfram Language. 2020. "ToonShading." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/ref/ToonShading.html.
APA
Wolfram Language. (2020). ToonShading. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/ToonShading.html