UnityLink`
UnityLink`

UnitySkinnedMeshRendererQ

UnitySkinnedMeshRendererQ [obj]

obj が有効なUnitySkinnedMeshRendererオブジェクトであればTrueを,そうでなければFalseを与える.

例題

  (1)

パッケージをロードし,プロジェクトを開く:

式がUnitySkinnedMeshRendererかどうかをテストする:

オブジェクトを削除する:

Wolfram Research (2019), UnitySkinnedMeshRendererQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

テキスト

Wolfram Research (2019), UnitySkinnedMeshRendererQ, Wolfram言語関数, https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

CMS

Wolfram Language. 2019. "UnitySkinnedMeshRendererQ." Wolfram Language & System Documentation Center. Wolfram Research. https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html.

APA

Wolfram Language. (2019). UnitySkinnedMeshRendererQ. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html

BibTeX

@misc{reference.wolfram_2022_unityskinnedmeshrendererq, author="Wolfram Research", title="{UnitySkinnedMeshRendererQ}", year="2019", howpublished="\url{https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}", note=[Accessed: 22-November-2024 ]}

BibLaTeX

@online{reference.wolfram_2022_unityskinnedmeshrendererq, organization={Wolfram Research}, title={UnitySkinnedMeshRendererQ}, year={2019}, url={https://reference.wolfram.com/language/UnityLink/ref/UnitySkinnedMeshRendererQ.html}, note=[Accessed: 22-November-2024 ]}