Audio Processing

The Wolfram Language provides built-in support for both programmatic and interactive audio processing, fully integrated with other powerful mathematical and algorithmic capabilities. You can process audio objects by applying linear and nonlinear filters, add effects, and analyze them using audio-specific functions or by exploiting the extensive integration with the rest of the Wolfram Language.
Audio signals can be used as input to many signal processing functions.
apply a lowpass filter with a cutoff frequency ωc to audio
apply a highpass filter with a cutoff frequency ωc to audio
apply Wiener filter with a range of r samples to audio
apply mean filter with a range of r samples to audio
apply total variation filter to audio
GaussianFilter[audio, r]
apply Gaussian filter with a range of r samples to audio
Some of the filters that can be directly applied to audio objects.
Many of the filtering functions present in the Wolfram Language can be immediately used on audio objects. In many cases, it is possible to specify the cutoff frequency as a frequency Quantity.
FIR filters applied to an audio object:
Plot the periodogram of the original and processed signals:
Use WienerFilter to denoise a recording:
Discrete-time transfer function models can be used to filter an audio object using RecurrenceFilter.
uses a discrete-time filter defined by the TransferFunctionModel tf
creates a biquadratic filter of a given {"type",spec}
creates a Butterworth filter of a given {"type",spec}
represents the model of the transfer-function matrix m with complex variable s
gives the discrete-time approximation, with sampling period τ , of the continuous-time systems models lsys
Some of the available filter models and additional utilities.
The simplest way to use one of the analog (continuous-time) filter models is to discretize the transfer function using ToDiscreteTimeModel and apply the result to an audio object using RecurrenceFilter.
Apply a resonant biquadratic filter to an audio object:
A discrete transfer function can be created using TransferFunctionModel and applied to an audio object with RecurrenceFilter.
Define a comb filter using TransferFunctionModel and apply it to an audio object:
Effects and Manipulation
An audio object can be modified and manipulated using built-in or user-defined functions.
apply time stretching by the specified factor r to audio
apply pitch shifting by the specified factor r to audio
apply a reverberation effect to audio
apply a delay effect with delay time delay to audio
mix the channel of audio to the specified desttype
Some common audio effects.
Use pitch shifting and time stretching to independently modify pitch and duration of an audio signal.
Slow down an audio object:
Shift the pitch of an audio object up:
Delay and reverberation effects can be used to immerse a recording in a virtual environment or to produce special effects.
Apply a delay or reverb effect:
Perform KarplusStrong synthesis by adding a short delay with a high feedback value to a burst of noise. This will simulate the sound of a vibrating string:
Downmixing and upmixing to an arbitrary number of channels can be achieved using AudioChannelMix.
Downmix and upmix a multichannel audio object:
It is possible to alter a recording by taking advantage of performing arithmetic operations on the Audio object. All Wolfram Language operators and functions with attributes NumericFunction or Listable are overloaded to work with audio objects.
Apply a smooth distortion to an audio object using the Tanh function:
Use the ChebyshevT function to obtain a "waveshaper" effect:
Multiply an audio object with a sine wave to get a "ring modulator" effect:

Analysis of the Whole Signal

Properties can be computed on a recording both on a global and a local scale.
compute the property "prop" for the entire audio
Some of the functionality to compute global measurements.
Both time domain and frequency domain properties can be measured with AudioMeasurements. The properties are computed on the average sample values over the channels of the audio object.
Compute time domain properties of a recording:
Compute frequency domain properties of a recording:
Compute other measurements by directly applying built-in statistical functions.
Compute moment and entropy of an audio object:
Unlike AudioMeasurements, overloaded functions are applied to the flattened version of the data. If the input is a multichannel audio object, the sample values from all channels will be flattened in a single array.
Compute statistical properties of a recording:

Analysis of the Partitioned Signal

In addition to global properties of audio objects, it is also possible to compute measurements locally.
compute the property "prop" locally for partitions of audio
find the intervals of audio for which the criterion crit is satisfied
Some of the functionality to compute local measurements..
In AudioLocalMeasurements, properties are computed locally. The signal is partitioned according to the PartitionGranularity specification, and the requested property is computed on each partition. The result is returned as a TimeSeries whose timestamps correspond to the center of each partition.
Compute the RMS amplitude on 40 ms partitions with an offset of 1 ms:
The result of AudioLocalMeasurements or AudioMeasurements can be used as an input for other functionality in the Wolfram Language.
Use the "SpectralCentroid" and "SpectralSpread" measurements to find clusters of similar audio objects in a list:
Use the MFCC measurement as a feature to compute the distance between various elements of the ExampleData["Audio"] collection:
Using AudioIntervals allows you to extract intervals on which a user-defined criterion is satisfied.
Locate the non-voiced sections of a recording:

High-Level Analysis

It is possible to use neural networksbased functions to gain a deeper insight into the contents of a signal.
recognize the speech in audio and return it as a string
recognize the main pitch in audio
identify what audio is the recording of
Some of the neural networksbased functionality.
Perform high-level audio analysis:
All the machine learning functions are aware of Audio objects and perform their computations starting with a semantically significant feature extraction.
generate a ClassifierFunction[] trained on the examples and classes given
generate a FeatureExtractorFunction[] trained on the examples given
plot the features extracted from audioi as a scatter plot
Some of the high-level machine learning functions.
This preprocessing transforms each audio object in a fixed-size vector, so that they can be easily compared.
Classify a small dataset of instrument sounds:
Plot the features of a audio collection using FeatureSpacePlot.
Plot a list of signals in a semantically meaningful space with FeatureSpacePlot:

Neural Networks

The Audio object is tightly integrated in the powerful neural networks framework. NetEncoder provides an easy entry point into neural nets for various high-level constructs such as the Audio object.
encode a signal as a waveform
encode a signal as a spectrogram
encode a signal as a mel spectrogram
Some examples of audio NetEncoder.
Different encoders can be used to compute various kinds of features. Some maintain all of the information of the original signal (like "Audio" and "AudioSTFT"), while others provide a compromise between discarding some information but dramatically reducing the dimensionality (like "AudioMFCC").
Visualize features computed using different encoders:
Using the encoders, it is easy to train networks from scratch to solve audio-related tasks and produce measurements of the resulting performance.
train the network net on the dataset data
specify a net in which the output of layeri is connected to the input of layeri+1
compute the requested measurement for the net evaluated on data
Some of the neural networks functionality.
Use NetChain and NetGraph to create networks of arbitrary topology, and leverage sequence-focused layers such as GatedRecurrentLayer and LongShortTermMemoryLayer to analyze variable length signals.
Train a network to classify spoken digits from 0 to 9: